What do you get when you give students a chance to explore their own curiosity, plan for fundraising to make a change and science tinkering with electricity! Interactive arcade cardboard boxes for the whole school to participate and play for making a change.
I have shared a blog post about the curiosity blocks where students lead their own curiosities. Being involved with Free The Children, students decided to create arcade games during curiosity blocks and fund raise for building schools. Blog about Curiosity
This blog post http://prendreactions.blogspot.ca/ by the Gr 6 students documents and explains all initiatives that they have organized For Free The Children. The students were also featured on Free The Children Blog about their creative fund raising. St-Gabriel-plays-change Free The Children
Students have already created the arcade games for the First Initiative for Play For Change . As a class we decided to keep the arcade boxes and turn them interactive to apply electricity (Science curriculum for Gr 6 students). We started with the fundamentals by exploring through several tasks at discovering what is static electricity and how is it applied in everyday life? What are circuits and how do switches activate circuits? What are the different kinds of switches? The overall expectations of the curriculum were unpacked by the students. Please see previous posts from this and last year explaining how students unpack the curriculum and set their learning.
Students take ownership of learning when they are creating and producing. Through making students seize control of their thinking especially when they are reflecting during the process on what they have learned and how they have accomplished their creations. Classroom Blog on Electricity by Gr 6 students
As teachers we have to keep in mind that the work should be done by the students. We need to give students the chance to have a voice and control of their thinking, share learning, create, fail and learn from each other. These Interactions are about the assessment and the reflections that are part of the inquiry and thinking process. Through making, collaboration, problem solving and the sense of wondering are ignited which it reinforces skills to solve real problems.
This Padlet has some examples of students' creation on electricity:
I have shared a blog post about the curiosity blocks where students lead their own curiosities. Being involved with Free The Children, students decided to create arcade games during curiosity blocks and fund raise for building schools. Blog about Curiosity
This blog post http://prendreactions.blogspot.ca/ by the Gr 6 students documents and explains all initiatives that they have organized For Free The Children. The students were also featured on Free The Children Blog about their creative fund raising. St-Gabriel-plays-change Free The Children
Students have already created the arcade games for the First Initiative for Play For Change . As a class we decided to keep the arcade boxes and turn them interactive to apply electricity (Science curriculum for Gr 6 students). We started with the fundamentals by exploring through several tasks at discovering what is static electricity and how is it applied in everyday life? What are circuits and how do switches activate circuits? What are the different kinds of switches? The overall expectations of the curriculum were unpacked by the students. Please see previous posts from this and last year explaining how students unpack the curriculum and set their learning.
Students take ownership of learning when they are creating and producing. Through making students seize control of their thinking especially when they are reflecting during the process on what they have learned and how they have accomplished their creations. Classroom Blog on Electricity by Gr 6 students
As teachers we have to keep in mind that the work should be done by the students. We need to give students the chance to have a voice and control of their thinking, share learning, create, fail and learn from each other. These Interactions are about the assessment and the reflections that are part of the inquiry and thinking process. Through making, collaboration, problem solving and the sense of wondering are ignited which it reinforces skills to solve real problems.
This Padlet has some examples of students' creation on electricity: